Finishing the stage will fix the problem. If underwater and the player undergoes their super transformation before drowning, the animation will be canceled and the player won't drown, the music will stop and the physics will be canceled when pausing but Sonic will still move. This glitch was fixed in the v1.03 version of Sonic Mania. In the initial release of the Nintendo Switch version, performing the Drop Dash on the Tornado in Mirage Saloon Zone Act 1 as Super Sonic will crash the game. The Goal Plate completely stuck in the ceiling. With persistent effort, it is even possible to drive the Goal Plate entirely into the ceiling, causing it to be placed within it. It is possible to drive it into the ceiling, causing it to vibrate in a glitched manner until it falls out of the ceiling. The Goal Plate can have faulty collision detection in several Acts (most notably Metallic Madness Zone Act 1) with ceilings. But if enemies are hit with a rolling attack and the player continues to stay off the ground, the counter never resets - rolling back and forth in areas with regenerating enemies such as the Splats in Press Garden Zone Act 1 can let the player max out their lives counter at 99 quickly by collecting vast amounts of 10,000-point awards (an extra life is awarded every 50,000 points). The counter resets when a character lands back on the ground. Eventually, enemies are worth 10,000 points. The first few enemies are worth 100 points, 200 points, and then 500 points. While a character is in the air, hitting enemies increases a hidden counter that decides how many points to award.
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